Now, in part two, he talks about how the internal and external aspects of a character inform his designs, why ‘personal style’ can be a problem and the most important question an aspiring character designer can ask…
Chris Oatley's ArtCast:
Artistic insight and career advice from the most inspiring voices in animation, games, vfx, comics and new media.
Justin Rodrigues is a good friend and one of my favorite current artists.
In this episode, we discuss the most productive way to respond to rejection and how his character design style blends 2D sensibility with 3D structure.
After Justin’s interview, Spanish concept artist Juan Francisco Bautista Zambrana shares the story of a recent career breakthrough and what he learned while breaking into game design!
Lois van Baarle aka “Loish” has designed a successful illustration career almost entirely on her own terms.
Now she gets paid to draw and paint the images and ideas she loves most.
In this interview, recorded live at a coffee shop in Amsterdam, we discuss how she got started, discovered her unique personal style and why you don’t need to be good at everything…
…and just as one of Jenn’s fellow undergrads dove into a giant cupcake for her senior exhibit, so we dove into a passionate discussion about art education.
Now, in part two, Jenn talks about her time at The Savannah College Of Art & Design (SCAD) as well as her mentorship with Dreamworks Production Designer Kathy Altieri.
…but most of the episode is, as promised, about her time at Laika.
Like the design of the world of The BoxTrolls, Jenn Ely‘s life is full of quirky twists and turns.
Her wonderfully bizarre childhood involved multiple encounters with emus and alligators.
…and at an art school where students were jumping into giant cupcakes she had to find and fight for her identity as a commercial artist.
With stories like these, it’s no wonder she eventually got a job at Laika.
…an ongoing series of short, snappy documentaries that challenge creative people to deepen their understanding of craft and culture.
Now, in part two, we’ll talk about becoming a lifetime learner, the storyteller’s responsibility and how social media can confuse your creative process…
Leonardo Da Vinci was a LOSER.
This radical proposition was so intriguing, I had no choice but to click “Play.”
What followed was a brilliant video about the nature of artistic mastery and how the digital culture is actually making it more difficult to pursue.
With the authenticity of Ken Burns and the roguish efficiency of the Freakonomics authors, Adam Westbrook’s “Delve Video Essays” inspire us to explore the depths of our craft, our culture and ourselves.
In today’s interview, Adam and I discuss the dangers of your creative comfort zone, facing our fear of failure, how to communicate complex ideas in clear and compelling ways and what’s to love about the struggles of storytelling…
This is the transcript for the podcast episode Interview With Adam Westbrook, Creator Of The ‘Delve Video Essays’ (Part 1) :: ArtCast #81To listen to the podcast click here.
Chris: This is Chris Oatley’s Artcast episode 81, an interview with Delve Video Essayist, Adam Westbrook, part one!
In part one of this interview, we learned how Robert Simons’ career in concept art began before he even graduated from art school.
His designs for an indie sci-fi short called Project Arbiter demonstrated artistic maturity beyond that of the average nineteen-year-old artist and opened doors to the vfx industry.
Now, in part two, Robert and I discuss his experiences working on Hollywood blockbusters, breaking into the big-time, how his childhood inspired his concept art portfolio and a whole lot more!
This is the transcript for the podcast episode Interview With ‘Ender’s Game’ & ‘Spider-Man’ Concept Artist Robert Simons (Part 2) :: ArtCast #80To listen to the podcast click here.
Chris: This is Chris Oatley’s Art Cast, episode 80 – an interview with Robert Simons, concept artist for Ender’s Game and The Amazing Spiderman 2, part 2!