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Perspective Part 3

We aren’t trying to draw what a camera sees.
…we are trying to draw what the human eyes see.

We aren’t trying to draw a picture of the imagined world.

…we are trying to draw the imagined world.

Re-Cap & Questions:

Audio-only.

Here, I re-cap everything we’ve learned so far, explain the 3 keys to immersion and answer some questions from the live participants.

I also share a tip for observational environment sketching and, near the end, I get off-track and end up telling an awesome, inspiring (though somewhat unrelated) story about the production of Pixar’s Wall-E).

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ENVIRONMENTS

  • Environments:
    • : Perspective
      • Perspective Part 1
      • Perspective Part 2
      • Perspective Part 3
      • Perspective: Homework
      • Artful Perspective: Homework
      • Dimensional Sketches
      • “Emerald Square” Demos
    • : Trees
      • Trees: Methods And Mysticism
      • Trees: Homework
    • : Epic Scale
      • Epic Environments
      • Epic Skies
      • Epic Skies: Homework
    • : Live Critiques + Q&A
      • Live Critiques + Q&A with Ashley Dotson (Mojo Games)
      • Epic Sky Critiques + Q&A with Concept Artist Ashley Dotson (Mojo Games)
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