Chris Oatley, Ashley Dotson (Mojo Games) and Juan Bautista critique Nick Jizba’s Portfolio.
Topics Covered:
- How to communicate scale through texture
- Sky depth
- How to avoid lifeless color
Chris Oatley, Ashley Dotson (Mojo Games) and Juan Bautista critique Nick Jizba’s Portfolio.
Topics Covered:
Chris Oatley, Jenn Ely (Laika, Google Spotlight Stories) and Amanda Duarte critique Sarah Wright’s Portfolio.
Topics Covered:
Chris Oatley and Shawna JC Tenney (Freelance Children’s Book Writer/Illustrator, Host of Stories Unbound) critique Patt Ann’s Portfolio.
Topics Covered:
Chris Oatley and Paul Scott Canavan (Lead Artist at Blazing Griffin) critique Yaniv Cahoua’s Portfolio.
Topics Covered:
Chris Oatley, Sarah Marino (Nickelodeon, ReelFX) and Amanda Duarte critique Michelle Lockamy’s Portfolio.
Topics Covered:
Chris Oatley and Ashley Dotson (Mojo Games) critique Francisco Matos’ Portfolio.
Topics Covered:
Many artists are under the misconception that “the portfolio” is a fixed, finishable thing…
This misconception can be particularly restrictive at conventions, job fairs and other recruiting events where you get frequent feedback from industry pros.
In this episode we share a strategy that will help you design a physical portfolio that can adapt to the feedback and unexpected opportunities you’ll encounter throughout the event…
In part 1 of this series, we explored the pros and cons of designing your portfolio around the visual development of an existing story – like a classic fairy tale, literary work or a popular novel.
…but would it be better to create your own original story for your visual development portfolio?
The term “Visual Development” is typically associated with the animation industry.
…but whether you’re a visual development artist, concept artist, illustrator, comics or children’s book creator, your job is to develop stories visually.
…and one of the best ways to demonstrate that you can develop a story visually is to… …well, um… Develop a story visually!
Most aspiring Visual Development Artists base their portfolios on fairy tales or popular novels.
…but would it be better to write your own original story and develop that?
I heard from yet another art student who received yet another harsh-but-unhelpful critique from an industry butthead and I just had to drop everything I was doing to talk to my Magic Box students about it…
I cover three main points in this 20-minute rant.
The first two points are related:
I wrap it up with a challenge to deliver stronger concepts, stronger ideas in your work and how to “invent the future” of games, animation, comics etc…