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Sci-Fi Portfolio Review: Color, Scale and Depth with Ashley Dotson

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Chris Oatley, Ashley Dotson (Mojo Games) and Juan Bautista critique Nick Jizba’s Portfolio.

Topics Covered:

  • How to communicate scale through texture
  • Sky depth
  • How to avoid lifeless color

[Read more…]

Portfolio Review: Color, Anatomy & Cinematic Lighting with Jenn Ely

Sarah-JennEly-PortfolioReview-900x485Chris Oatley, Jenn Ely (Laika, Google Spotlight Stories) and Amanda Duarte critique Sarah Wright’s Portfolio.

Topics Covered:

  • Should you improve your current project, or start a new one?
  • Notes on color, anatomy and cinematic lighting.
  • Does your online portfolio work on Mobile Devices? (And other formatting tips.)

[Read more…]

Portfolio Review: Values, Edges & Staging with Shawna JC Tenney

Patt-ShawnaJCTenney-PortfolioReview-900x485Chris Oatley and Shawna JC Tenney (Freelance Children’s Book Writer/Illustrator, Host of Stories Unbound) critique Patt Ann’s Portfolio.

Topics Covered:

  • Advice on approaching publishers as a non-published author.
  • Tips on improving values, edges and staging.
  • The importance of seeking objective feedback, before submitting your finished book dummy.

[Read more…]

Portfolio Review: Concept Design & World Building with Paul Scott Canavan

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Chris Oatley and Paul Scott Canavan (Lead Artist at Blazing Griffin) critique Yaniv Cahoua’s Portfolio.

Topics Covered:

  • The difference between Concept Art and Illustration.
  • Building a fantasy world based on real world reference.
  • Conveying a clear story with your design.

[Read more…]

Portfolio Review: Color & Composition with Sarah Marino

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Chris Oatley, Sarah Marino (Nickelodeon, ReelFX) and Amanda Duarte critique Michelle Lockamy’s Portfolio.

Topics Covered:

  • How to use color and composition to guide the viewer’s eyes.
  • Tips on maintaining good clients.

[Read more…]

Portfolio Review: Chris Oatley & Ashley Dotson Critique Francisco Matos’ Concept Art Portfolio

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Chris Oatley and Ashley Dotson (Mojo Games) critique Francisco Matos’ Portfolio.

Topics Covered:

  • How characters and environments are related through composition.
  • Using color to communicate emotions in your painting.
  • Studying your inspirations as a way to develop your personal style.

[Read more…]

Designing An Adaptive Portfolio For Conventions & Recruiting Events :: EAJ #5

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Many artists are under the misconception that “the portfolio” is a fixed, finishable thing…

This misconception can be particularly restrictive at conventions, job fairs and other recruiting events where you get frequent feedback from industry pros.

In this episode we share a strategy that will help you design a physical portfolio that can adapt to the feedback and unexpected opportunities you’ll encounter throughout the event…

[Read more…]

Visual Development Portfolios: Original Or Reimagined Story? (Part 2) :: EAJ #2

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In part 1 of this series, we explored the pros and cons of designing your portfolio around the visual development of an existing story – like a classic fairy tale, literary work or a popular novel.

…but would it be better to create your own original story for your visual development portfolio?

[Read more…]

Visual Development Portfolios: Original Or Reimagined Story? (Part 1) :: EAJ #1

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The term “Visual Development” is typically associated with the animation industry.

…but whether you’re a visual development artist, concept artist, illustrator, comics or children’s book creator, your job is to develop stories visually.

…and one of the best ways to demonstrate that you can develop a story visually is to… …well, um… Develop a story visually!

Most aspiring Visual Development Artists base their portfolios on fairy tales or popular novels.

…but would it be better to write your own original story and develop that?

[Read more…]

Deleted Scene: Who Can Steal Your Confidence?

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I heard from yet another art student who received yet another harsh-but-unhelpful critique from an industry butthead and I just had to drop everything I was doing to talk to my Magic Box students about it…

I cover three main points in this 20-minute rant.

The first two points are related:

  1. How to deal with a harsh critique from an industry butthead.
  2. How to respond when negative feedback wipes you out.

I wrap it up with a challenge to deliver stronger concepts, stronger ideas in your work and how to “invent the future” of games, animation, comics etc…

[Read more…]

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Whether you’re pursuing concept art, illustration, character design, storyboarding, comics, animation or children’s books, The Oatley Academy will help you become a professional Visual Storyteller. Please reach out! We would love to connect with you.

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