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Portfolio Review: Concept Design & World Building with Paul Scott Canavan

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Chris Oatley and Paul Scott Canavan (Lead Artist at Blazing Griffin) critique Yaniv Cahoua’s Portfolio.

Topics Covered:

  • The difference between Concept Art and Illustration.
  • Building a fantasy world based on real world reference.
  • Conveying a clear story with your design.

[Read more…]

Portfolio Review: Chris Oatley & Ashley Dotson Critique Francisco Matos’ Concept Art Portfolio

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Chris Oatley and Ashley Dotson (Mojo Games) critique Francisco Matos’ Portfolio.

Topics Covered:

  • How characters and environments are related through composition.
  • Using color to communicate emotions in your painting.
  • Studying your inspirations as a way to develop your personal style.

[Read more…]

Portfolio Review: Lines & Colors with AJ Nazzaro

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Chris Oatley and AJ Nazzaro critique Michael Ackerman’s Concept Art and Illustration portfolio.

Topics Covered:

  • Why curating your influences is essential.
  • Specialization vs. Versatility.
  • How the fundamentals can work together to form an iconic style.

[Read more…]

Portfolio Review: Animation Vs. Games with Jenn Ely

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Chris Oatley critiques Caiyen Tse’s Visual Development portfolio.

Topics Covered:

  • Animation VisDev Vs. Games Concept Art
  • Shape Language
  • Design Vs. Painting

[Read more…]

Portfolio Review: Are You A Trendsetter Or A Chameleon?

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Chris Oatley critiques Edith Escalera’s Visual Development portfolio.

Topics Covered:

  • Are you a trendsetter or a chameleon?
  • Visual Development Vs. Illustration
  • Ways to impress Recruiters and potential Art Directors
  • Applying art fundamentals to Visual Development

[Read more…]

Extended Interview: Armand Serrano (Part 2)

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In part one we heard the story of Armand’s long road to success in the animation industry…

Now, the conversation with Armand gets spiritual as we discuss “pure creativity,” the role of Armand’s faith in his career and creative process and how many aspiring artists are working backwards…

The conversation then spins around 180 degrees to focus on technique and workflow.

Jose-Luis Segura joins me as guest co-host.

This Extended Interview Contains 20 Minutes Of Extra Audio:

  • How Armand overcame his doubts about fitting into the animation industry.
  • How Armand got his job on Surf’s Up.
  • Being brave enough to let go of opportunities that don’t suit your path.
  • What would your career look like in an alternate reality?
  • Armand’s return to Disney and his reunion with Paul Felix.

[Read more…]

Extended Interview: Armand Serrano (Part 1)

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Armand Serrano‘s inventive compositions, visceral line work and story-rich environment designs have made him a living legend in the animation industry.

From humble beginnings as an illustrator for a telegram company, to creating iconic layouts for classics such as Disney’s Mulan, Tarzan, Lilo & Stitch, Big Hero 6 (and numerous other varying films and productions), Armand has a wealth of experience and knowledge to share.

This Extended Interview Contains 8 Minutes Of Extra Audio:

  • Armand’s lifelong determination.
  • How the amazing Paul Felix helped Armand break-in.
  • How Armand’s math and engineering background informs his art.
  • Would you move to the other side of the earth to pursue your dreams?

[Read more…]

Designing An Adaptive Portfolio For Conventions & Recruiting Events :: EAJ #5

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Many artists are under the misconception that “the portfolio” is a fixed, finishable thing…

This misconception can be particularly restrictive at conventions, job fairs and other recruiting events where you get frequent feedback from industry pros.

In this episode we share a strategy that will help you design a physical portfolio that can adapt to the feedback and unexpected opportunities you’ll encounter throughout the event…

[Read more…]

Visual Development Portfolios: Original Or Reimagined Story? (Part 2) :: EAJ #2

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In part 1 of this series, we explored the pros and cons of designing your portfolio around the visual development of an existing story – like a classic fairy tale, literary work or a popular novel.

…but would it be better to create your own original story for your visual development portfolio?

[Read more…]

Visual Development Portfolios: Original Or Reimagined Story? (Part 1) :: EAJ #1

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The term “Visual Development” is typically associated with the animation industry.

…but whether you’re a visual development artist, concept artist, illustrator, comics or children’s book creator, your job is to develop stories visually.

…and one of the best ways to demonstrate that you can develop a story visually is to… …well, um… Develop a story visually!

Most aspiring Visual Development Artists base their portfolios on fairy tales or popular novels.

…but would it be better to write your own original story and develop that?

[Read more…]

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