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Planning A Career As A Creature Designer: Personal Brand Development Case Study (Part 2) :: EAJ #25

SarahDahlinger_SeenAndUnseenCover_EAJMarch In our previous Escape From Art Jail series, we learned how three successful artists developed their personal brand.

Now, Chris and Edge help Escape From Art Jail student Sarah Dahlinger develop her own personal brand and present herself as a competitive professional in the creature design industry.

Questions Answered:

  • How do you handle organizing a diverse portfolio?
  • Should I use international networking to expand my client pool?
  • What happens when funding dries up from potential clients?

 

[Read more…]

Portfolio Review: Concept Design & World Building with Paul Scott Canavan

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Chris Oatley and Paul Scott Canavan (Lead Artist at Blazing Griffin) critique Yaniv Cahoua’s Portfolio.

Topics Covered:

  • The difference between Concept Art and Illustration.
  • Building a fantasy world based on real world reference.
  • Conveying a clear story with your design.

[Read more…]

DELETED SCENE: Show, Then Tell!

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Once I really started writing in pictures first, it changed the way I wrote.

– Mark Pett

Mark Pett is a former syndicated comics creator and self-proclaimed “Authorstrator” of 5 charming picture books.

In this deleted scene from Stories Unbound #7, Mark tells us how he used to create “talking heads” comics. But after taking a challenge from a friend to make “silent comics,” his writing process changed forever…

[Read more…]

Portfolio Review: Color & Composition with Sarah Marino

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Chris Oatley, Sarah Marino (Nickelodeon, ReelFX) and Amanda Duarte critique Michelle Lockamy’s Portfolio.

Topics Covered:

  • How to use color and composition to guide the viewer’s eyes.
  • Tips on maintaining good clients.

[Read more…]

DELETED SCENE: Just Design What’s Right For The Story

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Don’t waste your time worrying about what people think of your work, just do the best you can.

– Ovi Nedelcu

Ovi Nedelcu is an animation visual development artist and character designer (Warner Bros., Laika) and a picture book creator.

In this deleted scene from Stories Unbound #5, Ovi and Shawna discuss the importance of sketching and behind the scenes development of an illustration.

We discuss the very planned and calculated process of Norman Rockwell versus Mo Willems’ simpler style, and why there is a need for both types of storytelling.
[Read more…]

DELETED SCENE: How The Pixar Art Department Works

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I call the work at Pixar “aggressively collaborative…”

– Noah Klocek

Noah Klocek is an Art Director at Pixar Animation Studios by day, and a picture book creator by night.

In this deleted scene from Stories Unbound #4, Noah talks about his role at Pixar and provides some unique perspective on their collaborative process.

Inspiring Highlights:

  • The differences between concept artists and Art Directors.
  • How the Pixar Art Department works.
  • Collaboration vs. personal projects.
  • Why Pixar isn’t everything.

[Read more…]

Portfolio Review: Are You A Trendsetter Or A Chameleon?

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Chris Oatley critiques Edith Escalera’s Visual Development portfolio.

Topics Covered:

  • Are you a trendsetter or a chameleon?
  • Visual Development Vs. Illustration
  • Ways to impress Recruiters and potential Art Directors
  • Applying art fundamentals to Visual Development

[Read more…]

Extended Interview: Jason Brubaker :: Dreamworks Visual Development Artist & Creator Of “reMIND” (Part 1)

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My friend Jason Brubaker has achieved impressive success in both the mainstream entertainment industry and as an independent creator.

He held a coveted Visual Development position at DreamWorks Feature Animation, broke Kickstarter records with his original graphic novel reMIND and now makes his living entirely from personal projects.

This Extended Interview Includes Half An Hour Of Extra Audio:

  • The consequences of getting too attached to your work.
  • How Jason’s early influences informed his art at Dreamworks.
  • How John K’s failure led to the birth of Ren & Stimpy.
  • Jason’s obsession with weird cartoon cats.
  • The Moose-Bird.
  • Jason’s first impression of The Matrix script (before it was cool).
  • Chris and Jason’s earliest memories.

[Read more…]

Extended Interview: Claire Keane

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Claire Keane is a brilliant illustrator and visual development artist, who has helped to develop numerous immersive worlds, including Tangled and Duet.

After leaving Disney, she released her first illustrated children’s book: Once Upon A Cloud. It’s a beautifully rendered, heartwarming story about family and following your dreams.

This Extended Interview Contains 15 Minutes Of Extra Audio:

  • When characters start writing themselves.
  • Revealing characters through moments.
  • The big question in developing Rapunzel.
  • Once Upon A Cloud.
  • Getting lost in the illusion of a story.
  • Making the kind of marks you want to make.

[Read more…]

Extended Interview: Eric Canete: Animation Storyboard Artist & Co-Creator of “Run Love Kill”

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Eric Canete‘s unique drawing style demonstrates layer upon layer of artistic mastery: Anatomy, character, caricature, composition, storytelling…

After 20+ years of trend-setting work in story, games and comics, his style is as distinct and intense as ever. So you might find it hard to believe that such beautiful work was once rejected by industry gatekeepers.

This Extended Interview Contains fifteen Minutes Of Extra Audio:

  • Eric describes how his art was fostered by competition.
  • The key is healthy obsession.
  • The premonitions of professionalism.
  • Moving to the U.S. with the help of James Bond.
  • The Little Mermaid was a game-changer.
  • Uncanny X-Men to Aeon Flux.
  • Eric discusses Run, Love, Kill and working with friends.
  • Three fascinating things about storyboards…

[Read more…]

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