Most artists dream of making money from their work… but selling your work online, setting up donation buttons, taking payments at conventions… It’s overwhelming.
But what if you could create multiple revenue streams instantly with a single link?
Available exclusively to students, The Backstage Pass includes our Escape From Art Jail series, live portfolio review sessions, hour-after-hour of extended interviews from The ArtCast, The Paper Wings Show and MORE!
Most artists dream of making money from their work… but selling your work online, setting up donation buttons, taking payments at conventions… It’s overwhelming.
But what if you could create multiple revenue streams instantly with a single link?
My friend Jason Brubaker has achieved impressive success in both the mainstream entertainment industry and as an independent creator.
He held a coveted Visual Development position at DreamWorks Feature Animation, broke Kickstarter records with his original graphic novel reMIND and now makes his living entirely from personal projects.
This Extended Interview Includes Half An Hour Of Extra Audio:
In part 1 of this series, we explored the pros and cons of designing your portfolio around the visual development of an existing story – like a classic fairy tale, literary work or a popular novel.
…but would it be better to create your own original story for your visual development portfolio?
The term “Visual Development” is typically associated with the animation industry.
…but whether you’re a visual development artist, concept artist, illustrator, comics or children’s book creator, your job is to develop stories visually.
…and one of the best ways to demonstrate that you can develop a story visually is to… …well, um… Develop a story visually!
Most aspiring Visual Development Artists base their portfolios on fairy tales or popular novels.
…but would it be better to write your own original story and develop that?
Almost everybody is wandering around at the base of the mountain, bumping into each other wondering why they’re not on the mountain. The majority of good artists are running up the mountain. Just the decision to start climbing the mountain sets you apart.
– Chris Oatley
Hosted by Nick Burch at the Ringling College of Art & Design in 2012, Chris answers student questions about breaking into animation.
Inspiring Highlights:
Versatility is making a comeback.
– Chris Oatley
Chris Oatley & Jenn Cooper are hosted by Bryan “Breadwig” Ballinger at Huntington University in Spring 2015.
Inspiring Highlights:
Claire Keane is a brilliant illustrator and visual development artist, who has helped to develop numerous immersive worlds, including Tangled and Duet.
After leaving Disney, she released her first illustrated children’s book: Once Upon A Cloud. It’s a beautifully rendered, heartwarming story about family and following your dreams.
This Extended Interview Contains 15 Minutes Of Extra Audio:
Eric Canete‘s unique drawing style demonstrates layer upon layer of artistic mastery: Anatomy, character, caricature, composition, storytelling…
After 20+ years of trend-setting work in story, games and comics, his style is as distinct and intense as ever. So you might find it hard to believe that such beautiful work was once rejected by industry gatekeepers.
This Extended Interview Contains fifteen Minutes Of Extra Audio:
Justin Rodrigues is a good friend and one of my favorite current artists.
Here we discuss the most productive way to respond to rejection and how his character design style blends 2D sensibility with 3D structure.
This Extended Interview Contains 5 Minutes Of Extra Audio.
Aliki Theofilopoulos Grafft describes her career as “failing upward.”
She broke-in during the TV animation revolution and has since accumulated numerous impressive credits including: animated series creator, director, storyboard artist, writer, emmy-nominated songwriter and voice actor.
This Extended Interview Contains Almost Half An Hour Of Extra Audio: